Wizardry 1st Trilogy: Story of Llylgamyn for SNES— Characters
This page contains helpful information to use when creating your party. Attributes in these three Wizardry scenarios are based heavily on Dungeons and Dragons. Each has a minimum score of 3, and a maximum of 18. When raising a level, characters gain HP, and have a chance to either increase or decrease! their score in all six of their attributes. Lastly, if they are eligible to learn new spells, a check is made against the pertinent attribute (Piety for Priest spells, I.Q. for Mage spells) to see whether the character learned each one of the spells they are eligible to cast.
Racial attribute minimums
When characters are created, their race determines their attributes before you apply any bonus points that you have been awarded. You use those points to increase the correct attributes to open the class, or role, you want them to fill.
Later, you may decide to change a character's class. At the Training Grounds, you can change character's class if they have the attributes to open that class. Once they have changed classes, however, their attributes revert back to these racial minimums... with no bonus points to apply! Take care when doing this!
Race | STR | I.Q. | PIE | VIT | AGI | LUCK |
Human | 6 | 7 | 5 | 6 | 6 | 7 |
Elf | 5 | 8 | 7 | 5 | 7 | 5 |
Dwarf | 8 | 5 | 7 | 8 | 3 | 6 |
Gnome | 4 | 6 | 8 | 7 | 5 | 7 |
Hobbit | 6 | 7 | 3 | 6 | 8 | 8 |
Attribute minimums required to open classes
Class | STR | I.Q. | PIE | VIT | AGI | LUCK |
Fighter | 11 | 8 | ||||
Mage | 12 | |||||
Priest | 12 | |||||
Thief | 11 | 8 | ||||
Bishop | 10 | 10 | 7 | |||
Samurai | 9 | 8 | 10 | |||
Lord | 10 | 8 | 11 | |||
Ninja | 9 | 11 | 10 |
Character Class properties
As far as I know, character class affects three things: what a character can and cannot use (will be detailed on the Items page later), if they can learn spells (and when they can learn them), how many swings they take per round of combat (a new feature available in my mod), and the HP total the character has. Additionally, each character gains levels at a different rate.
Mage Spells | Priest Spells | ||||||||||||||
Class | # Attacks | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
Fighter | 1 + (Lvl / 6) | ||||||||||||||
Mage | 1 + (Lvl / 10) | 1 | 3 | 5 | 7 | 9 | 11 | 13 | |||||||
Priest | 1 + (Lvl / 8) | 1 | 3 | 5 | 7 | 9 | 11 | 13 | |||||||
Thief | 1 + (Lvl / 4) | ||||||||||||||
Bishop | 1 + (Lvl / 8) | 1 | 5 | 8 | 11 | 14 | 17 | 20 | 2 | 4 | 7 | 10 | 13 | 16 | 19 |
Samurai | 1 + (Lvl / 5) | 3 | 6 | 9 | 12 | 15 | 18 | 21 | |||||||
Lord | 1 + (Lvl / 6) | 4 | 7 | 10 | 13 | 16 | 19 | 22 | |||||||
Ninja | 2 + (Lvl / 5) |
HP | Experience needed to increase to Level... | |||||||||||||||
Class | Start | Per level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 13+ | |
Fighter | 10 | 11 | 750 | 1898 | 4058 | 7208 | 11911 | 19019 | 29997 | 47005 | 73440 | 114657 | 179124 | 280200 | + 151700 | |
Mage | 5 | 4 | 900 | 2277 | 4868 | 8439 | 13788 | 21891 | 34405 | 53794 | 83929 | 130915 | 204405 | 319800 | + 172800 | |
Priest | 8 | 7 | 1000 | 2530 | 5409 | 9262 | 15043 | 23811 | 37352 | 58332 | 90940 | 141782 | 221304 | 346000 | + 187000 | |
Thief | 6 | 7 | 800 | 2024 | 4327 | 7617 | 12535 | 19974 | 31463 | 49263 | 76929 | 120065 | 187534 | 293400 | + 158800 | |
Bishop | 6 | 5 | 1250 | 3163 | 6762 | 11318 | 18179 | 28609 | 44717 | 69674 | 108464 | 168944 | 263540 | 412000 | + 222500 | |
Samurai | 14 | 7 | 1400 | 3542 | 7572 | 12549 | 20056 | 31481 | 49126 | 76464 | 118954 | 185204 | 288825 | 451400 | + 243800 | |
Lord | 18 | 9 | 1150 | 2910 | 6221 | 10496 | 16925 | 26690 | 41772 | 65139 | 101457 | 158083 | 246652 | 385600 | + 208400 | |
Ninja | 12 | 5 | 1600 | 4048 | 8654 | 14194 | 22565 | 35319 | 55017 | 85536 | 132971 | 206930 | 322609 | 504100 | + 272300 |
Copyright notice
The content in this portion of the website pertains to "software" known as "Wizardry 1st Trilogy: Story of Llylgamyn", which was developed and published by Sir-Tech Software Inc., and licensed by Sir-Tech to ASCII Corporation. Game Studio is responsible for the Japanese translation of the game, which was reprogrammed by Gung-Ho (Marigul) for distribution on the Super Nintendo Entertainment System. Wizardry is a registered trademark of 1259190 Ontario, Inc.
This software was subsequently translated into English by Gideon Zhi of Aeon Genesis Translations. Both my Rebalancing mod and the Japanese to English translation are completely unofficial, and both were amateur fan-driven projects. As a modder I respect the intellectual property of Sir-Tech, ASCII Corporation, Game Studio, Gung-Ho and Gideon Zhi of Aeon Genesis Translations, and under no circumstances will I distribute the ROMs for the SNES versions of Wizardry 1st Trilogy. The Rebalancing Mod patch available for download is a derivative work and is completely my own. It is offered totally free of charge. If Aeon Genesis Translations objects to my offering their Japanese to English patch here, I will promptly remove it from the mod download.