Not content to stay within the Final Fantasy/Wizardry/Might and Magic type of RPG, I’ve struck again. This time, Ultima 3 is the benefactor. Hopefully Ultima 3: A New Exodus makes this highly promising NES title very accessible and ultimately much more fun to play.
I have to admit that I have not had the opportunity to play the mod all the way through, but there should not be any showstopping bugs. As always, please feel free to tell me what you think, and if you happen to make it through the mod, please let me know that as well!
— ludmeister
Posted on: 2012-01-17
The Custom Classes mod has received quite an improvement. The Necromancer, Cannoneer, Oracle, and Gladiator jobs are now available after the Earth crystal! And that’s not all, go to the Final Fantasy 5 Downloads Page to see what has changed, and see whether or not you would want to download the new version!
— ludmeister
Posted on: 2012-01-11
I’ve got big news for Mod of Balance fans… I’ve listened to your feedback, digested it, and threw in a few of my own ideas… and the result is a new version of the mod. I’m confident that the changes made will make this version a strong improvement over earlier versions.
There’s something here for everyone, as this current version modifies both Final Fantasy 1 and Final Fantasy 2! This mod also does some rebalancing work with the character development algorithms of Final Fantasy 2. I hope Final Fantasy 2 fans will be pleased with the result.
Head on over to the Final Fantasy 1 Downloads Page to get the new version!
— ludmeister
Posted on: 2011-12-22
It was a couple of days ago, but in case you’ve missed it, my Might and Magic 3 Monster Spawn and more is available for download. I’m excited about it because the mod fixes bugs, adds previously unreachable content, and I believe it makes the game more a lot fun to boot. Enjoy!
Also, the hacking notes knowledge base for Final Fantasy 1 DoS Hacking Notes have been updated once again. Information on Armor and Items is now accessible, as well as an in-depth look at all of the merchandise in the game’s shops .
— ludmeister
Posted on: 2011-12-01
While playtesting my Might and Magic 3 Monster Spawn mod (which I want to make sure is bug-free before I release it), I identified and fixed what I call the “Damage Resistance bug”.
Damage resistance bugfix— This bug surfaces in the late-game when characters are hitting for tons of damage, and monsters have damage resistance. A 16-bit overflow occurs when multiplying out the resistance of the creature, resulting in far reduced damage. Damage is now calculated properly.
Head on over to the MM3 Modding Resources page to pick up the patch for MM3.exe, and its companion MM3.CC, to play stock MM3 with the additional bugfixes.
— ludmeister
Posted on: 2011-11-24
Wow. I guess it’s feast or famine around here… but I’ve put so much up here in the past few days, I think I’ll spare the commentary and just put some bullet points up.
- Ludmeister’s World of Xeen Monster Spawn mod v1.0 is released. Get it here.
- Check out the Item Lists that Ludmeister’s Might and Magic 3/4/5 Monster Spawn mods use.
- Another naming error has been found and fixed in the Might and Magic 3 Default Save Game files resource. Download the updated version here.
- Destiny of an Emperor Ludmeister’s Remix v2.0 has also been released. Get it here.
— ludmeister
Posted on: 2011-11-22
I’ve finally added my Final Fantasy 5- Custom Classes mod, and you can see what it changes and whether you’d like to take Final Fantasy 5 for a customized spin.
— ludmeister
Posted on: 2011-11-15
One very important update to the Default Save files download… I found in my testing that I had swapped the names of two files within the MM3 save- MAZE53.DAT and MAZE54.DAT. This means that instead of #53’s map data being Map D1 and #54’s map data being Map D2, the data was switched. This had the effect of borking save games created from my data …
I also have a second, happier update… the patch for MM3.EXE has also been updated, as I have cleared away a bug that always bothered me. The Arena Experience bug is fixed.
— ludmeister
Posted on: 2011-10-18
Cedric has updated his Xeen CC Packer, and there is no need to have a dummy Xeen save game within MM3.CC anymore. I have therefore removed the dummy save game from the MM3 CC Files download.
You can find a download containing the 240 files contained in the default MM3 save game (that’s how a save game looks when you start a new game). Or maybe you’d like to view or edit MM3 monsters… I have developed a Might and Magic 3 Monster Editor to make your life (as well as my own) much easier.
As before, to find out more and download stuff, head on over to the MM3 page.
— ludmeister
Posted on: 2011-10-13
It is with great excitement that I can offer the Might and Magic community a version of MM3.CC that is uncompressed and decrypted, as well as a companion MM3.EXE that can read the decrypted .CC!
For more information and download links, head on over to the MM3 page.
— ludmeister
Posted on: 2011-09-20