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News and Such Modding related news and other random tidbits tag:jeffludwig.com,2005:ac65cd7f88f83314ad9ed4c76183a230 Textpattern 2018-07-08T23:45:40Z ludmeister ludmeister@jeffludwig.com http://jeffludwig.com/news/ ludmeister 2015-06-25T01:55:14Z 2015-06-25T01:55:14Z Mod of Balance, version 3.5 released! [1] tag:jeffludwig.com,2015-06-24:ac65cd7f88f83314ad9ed4c76183a230/185d9f042bc1bd5c43d6a04abe523b74 Today I released a new version of the Final Fantasy Mod of Balance. This release is based off of the premise that a character’s accuracy should not determine how many swings they take. This required a bit balancing to pull off, but I think the result is a more fun experience. Check out the changes in version 3.5. Blessings!

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ludmeister 2015-06-19T16:45:31Z 2015-06-19T17:15:54Z Ludmeister is back! tag:jeffludwig.com,2015-06-19:ac65cd7f88f83314ad9ed4c76183a230/8183cc0af97fb7af39fec4c5652f767c Well, it’s taken almost two years, but after a long hiatus, I’m back and improving this site. I’m heartened and grateful for all the interest that the site has received from gamers who love the classic RPGs of yesteryear. Some of you have even contributed donations, and for that I’m most grateful, as I have come upon some hard times in the difficult current economy. However, the lack of steady employment has meant that I have been able to do some modding! So, stay tuned… in the coming weeks there should be a number of new mods (or mod versions) popping up. Exciting times are ahead…

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ludmeister 2015-06-19T16:30:34Z 2015-06-19T16:44:46Z Site issues fixed tag:jeffludwig.com,2015-06-19:ac65cd7f88f83314ad9ed4c76183a230/9413a7da07c2d3a40e5b555e97fc0e2f Perhaps you’ve noticed that this site has had a few issues recently. I apologize for that, and I have fixed several. Most notably:

  • The download counter was resetting repeatedly, to the tune of every few weeks or so. The earlier implementation of this that I used was prone to that, and this should not happen anymore.
  • The news section was inaccessible for a period of time, though the recent articles were still showing up on the home page. This has been fixed.
  • A usability issue with the FF1 Hacking pages is fixed. Now, both drop-down menu bars play nicely with each other.
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ludmeister 2012-08-29T13:11:00Z 2012-08-29T13:21:37Z Mod of Balance updates released [2] tag:jeffludwig.com,2012-08-29:ac65cd7f88f83314ad9ed4c76183a230/d15ed0129565245ad292a107ed2943c4 There are a couple of major news items for me to report. A big “thank you” is in order to those of you who have played the Final Fantasy Dawn of Souls Mod of Balance, and offered me your criticism and encouragement. The results of this feedback, plus the inspiration gleaned from playing a hack of the NES version of Final Fantasy Final Fantasy Negative One, are these two updates to the mod. Check out the new versions here.

Version 2.2— This is a bug-fix version, which addresses the issues and slight unbalances still present in version 2.1.

Version 3.0— Removes the class change system, and replaces it with 12 different classes, which are selectable from the start of the adventure. This will make the game play quite differently, and may breath yet new life into the GBA port of Final Fantasy.

The Weapons, Armor, and Spell listings have been updated, and may be configured to show v3.0 (as well as previous) data.

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ludmeister 2012-04-30T12:03:39Z 2012-04-30T12:22:51Z April 2012 Update Report tag:jeffludwig.com,2012-04-30:ac65cd7f88f83314ad9ed4c76183a230/0f54967db667a51c0f8e55943f66b1b9 Greetings retro video game fans!

April has been a fairly productive month. I’ve released the fifth revision of the Wizardry 1st Trilogy mod. As I have continued to play it and document the changes (more on that later), I have tightened things up, streamlined a few more things, and most recently, increased the range of values for character attributes. This will likely be the final update, until I come up with a change worthy of an increment in version. Man, would it be nice to come up with a Item Property dialogue for items… that kind of thing might be over my head, though.

I also just released version 1.1 of Ludmeister’s Wizards and Warriors mod. As many issues as this game may suffer from, it is just fun. I have succeeded in attaching the WinDBG debugger to the game while it was running, and managed to modify a few key aspects related to skill development. I also incrementally increased the spawn rate for the monsters (though Seldom is still not too often). Set the game to “Often” for a real good challenge .

April has also seen a few site updates. Mostly I’ve been hard at work with getting the information pages up for my mod of Wizardry 1st Trilogy: Story of Llylgamyn. Check out the new pages dedicated to Characters, Magic, Items, and Monsters!

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