It’s a bit late on the scene, but I’ve released a game balancing modification for Might and Magic 7. One warning… it’s a bit of large download (almost 78 megabytes… sorry about that.) If you’re interested, hop on over to the MM7 downloads page and check it out.
Ludmeister’s Might and Magic 7 Mod v1.0— A (mostly exhaustive) Log of Modifications
- Many character classes have different stats, and have their skill trees modified. For more information, get the Skill Tree spreadsheet available from the MM7 downloads page. A couple of classes have actually changed names as well.
- Attributes affect the power of character’s differently. The change is negligible early on, but as attributes get higher, the bonus to hit, to damage and so on gets much larger. It is now actually a benefit to increase attributes past 50.
- Racial base attributes have been tweaked slightly.
- Almost all maps respawn monsters (and treasures!) fairly quickly. Many maps respawn every 3 months, and some every month. Harmondale castle respawns every 5 years, so it is fairly safe to stash items that you aren’t using in the coffers there.
- Monsters are about twice as tough on average. They do give a bit more experience per kill.
- Pascal (also known as asterix15 on some message boards) did a great job making the game a bit brighter, and I include his graphical work. He also changed up the locations of some of the trainers, and the new locations are noted in the aforementioned Skill Tree spreadsheet.
- I toned down a couple of sound effects which were needlessly ear-piercing.
- Weapons and armor are modified extensively. The more rare weapons are much more powerful. Many items have been reduced in size, allowing characters to carry more in their limited backpacks. Artifacts and relics are, deservedly enough, pretty friggin’ awesome.
- The spells were in many cases beefed up so as to keep pace with the changes made to weaponry.