One very important update to the Default Save files download… I found in my testing that I had swapped the names of two files within the MM3 save- MAZE53.DAT and MAZE54.DAT. This means that instead of #53’s map data being Map D1 and #54’s map data being Map D2, the data was switched. This had the effect of borking save games created from my data, as when the party entered any of the following maps, bad things occurred, from erratic behavior to engine instability to instant crashes.
- Area D1— “Monsters Exceeded” notification… Engine crashed.
- Area D2— Engine crashed immediately without warning.
- Area D3— Northern border of map became water (as opposed to Fire Isle terrain as expected). Lava did no damage.
- Area E2— Engine crashed immediately without warning.
Therefore, the Default Save files package has been updated, and it is recommended that if you previously downloaded this package then you should either download this updated package, or swap the names of MAZE53.DAT and MAZE54.DAT. This will ensure that any save games built from repacking these files will work.
I apologize for this error.
I also have a second, happier update… the patch for MM3.EXE has also been updated, as I have cleared away a bug that always bothered me. The Arena Experience bug is fixed.
In stock MM3, when character’s emerge triumphant in the Arena, their Arena Wins byte is increased by one, and then they earn Experience points equal to (1000 * Arena Wins). At least, that was what was supposed to happen. In actuality, the Arena Experience bonus was rendered as a 16-bit signed integer. In layman’s terms, when you won your 33rd Arena battle, you actually lost close to 32000 experience points!