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Spell List: All
Spell Level 1
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Acid Splash | 2 | Thrown | Creature | 1 - 7 points of Water damage |
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Bless | 4 | Short | All Allies | Increase AC and To Hit. Spell level increases duration, but not effectiveness. |
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Charm | 5 | Thrown | Creature | Attempts to magically influence a creature or NPC to be more friendly to the party. |
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Energy Blast | 2 | Thrown | Creature | 1 - 7 points of Fire damage |
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Frost | 2 | Thrown | Creature | 1 - 7 points of Water damage |
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Heal Wounds | 3 | Thrown | Ally | Heal 4 - 16 Health / spell level |
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Itching Skin | 2 | Thrown | Cone | Lower's opponent's ability to defend and attack |
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Light | 1 | Short | Party | Light for exploration |
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Make Wounds | 2 | Thrown | Creature | 2 - 6 points of Magical damage |
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Mind Stab | 3 | Thrown | Creature | 2 - 8 points of Mental damage May inflict insanity |
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Paralyze | 3 | Thrown | Creature | May inflict paralysis |
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Sleep | 3 | Thrown | Group | May inflict sleep |
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Stamina | 2 | Thrown | Ally | Heal 6 - 36 Stamina / spell level |
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Terror | 3 | Thrown | Group | May inflict fear or unconsciousness |
Spell Level 2
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Blinding Flash | 5 | Long | Radius | May inflict blindness |
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Cure Lesser Condition | 4 | Thrown | Ally | Reduces/cures fear, sleep, blindness, nausea, or irritation |
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Detect Secrets | 5 | Short | Party | Spots hidden items and terrain features. Spell level increases duration, but not effectiveness. |
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Divine Trap | 4 | Short | Treasure Chest | Boosts party's Locks & Traps skill |
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Dracon Breath | 4 | Extended | Ally | Target can breathe a Cone of acidic vapor. Spell level increases duration, but not effectiveness. |
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Enchanted Blade | 4 | Thrown | All Allies | Increase To Hit and To Penetrate chances |
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Guardian Angel | 4 | Extended | Ally | Guardian Angel absorbs a certain amount of damage before character can be damaged again |
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Holy Water | 5 | Thrown | Radius | 2 - 10 points of Water damage Only effective vs. undead or demonic creatures |
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Identify Item | 6 | Short | Item | Identifies items. Spell level is automatically calibrated to the complexity of the item. |
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Insanity | 5 | Long | Group | May inflict insanity |
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Magic Missiles | 4 | Thrown | Cone | 1 - 7 points of Magical damage |
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Missile Shield | 5 | Thrown | All Allies | Provides a chance to deflect non-magical missiles |
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Razor Cloak | 6 | Extended | Ally | Any opponent attacking target of this spell is wounded |
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Shrill Sound | 3 | Thrown | Cone | 1 - 5 points of Air damage |
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Slow | 4 | Long | Group | May inflict slowness |
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Sonic Boom | 6 | Long | Radius | May inflict fear or unconsciousness |
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Web | 5 | Thrown | Cone | May trap opponents in a web, immobilizing them |
Spell Level 3
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Armorplate | 6 | Thrown | All Allies | Increases Armor Class by (SL / 2), rounded up |
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Chameleon | 6 | Short | All Allies | Masks your presence from opponents until you come within range. Has no effect in combat. |
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Cure Paralysis | 6 | Thrown | Ally | Reduces/cures paralysis |
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Cure Poison | 6 | Thrown | Ally | Reduces/cures poison |
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Fireball | 6 | Long | Radius | 2 - 8 points of Fire damage |
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Freeze Flesh | 6 | Long | Group | May inflict paralysis |
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Hypnotic Lure | 5 | Long | Point in 3D space | Draws opponents mindlessly towards the pulsating glow. Ineffective on friendly creatures and NPCs. |
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Knock-Knock | 6 | Short | Treasure Chest Locked Doors |
Attempts to circumvent trap on treasure chest to open it Magically raises and holds tumbler(s) in upright position |
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Magic Screen | 6 | Thrown | All Allies | Increases resistance to all 6 elements |
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Mindread | 8 | Thrown | Creature | Attempts to apprehend the thoughts of NPCs. |
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Noxious Fumes | 5 | Long | Radius | 1 - 6 points of Air damage May inflict nausea or unconsciousness |
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Psionic Fire | 6 | Thrown | Cone | 2 - 10 points of Fire damage |
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Rest All | 6 | Short | All Allies | Heal 6 - 36 Stamina / spell level |
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Shadow Hound | 5 | Short | Party | Reduces chance of being surprised and alerts sleeping party members to approaching monsters |
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Silence | 4 | Long | Group | May inflict silence |
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Whipping Rocks | 6 | Thrown | Cone | 2 - 10 points of Earth damage |
Spell Level 4
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Acid Bomb | 8 | Long | Radius | 1 - 6 points of Water damage |
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Armormelt | 8 | Thrown | Cone | Lowers opponent's Armor Class and makes it easier for weapons to penetrate their defenses |
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Crush | 8 | Long | Creature | 2 - 30 points of Earth damage |
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Cure Disease | 8 | Thrown | Ally | Reduces/cures disease |
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Ego Whip | 8 | Thrown | Cone | 2 - 14 points of Mental damage |
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Element Shield | 8 | Short | All Allies | Increases resistance to Fire, Water, Air, and Earth |
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Eye for an Eye | 7 | Extended | Ally | Magical attacks against character are reflected back to the original caster. The character is still effected by the initial blast. |
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Fire Bomb | 8 | Long | Radius | 2 - 10 points of Fire damage |
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Haste | 8 | Short | All Allies | Counteract slowness, gives +10 Spd/SL, may increase the number of attacks per combat round |
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Iceball | 8 | Long | Radius | 2 - 10 points of Water damage |
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Remove Curse | 8 | Extended | Ally | Removes cursed items. Spell level is automatically calibrated to the strength of the curse. |
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Ring of Fire | 10 | Extended | All enemies within range | 1 - 6 points of Fire damage |
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Soul Shield | 6 | Short | All Allies | Increases resistance to Divine and Mental spells |
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Superman | 7 | Extended | Ally | Increases all attributes by 5/SL |
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Whirlwind | 7 | Thrown | Cone | 2 - 8 points of Air damage |
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X-Ray | 9 | Short | All Allies | Can determine the presence of creatures and items. Spell Level determines the duration of the spell, but not its effectiveness. |
Spell Level 5
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Body of Stone | 8 | Extended | Ally | Increases Armor Class and grants damage resistance |
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Dehydrate | 10 | Long | Creature | 2 - 38 points of Water damage |
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Freeze All | 12 | Long | All Enemies | May inflict paralysis |
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Heal All | 10 | Short | All Allies | Heal 4 - 16 Health / spell level |
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Hex | 10 | Long | Radius | May inflict hexed condition, which lowers all attributes and all skills |
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Instant Death | 10 | Long | Creature | May kill creature instantly |
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Psionic Blast | 10 | Long | Group | 2 - 14 points of Mental damage May inflict insanity |
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Purify Air | 10 | Short | Party | Attempts to clear the air around the party of dangerous clouds |
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Return to Portal | 50* | Short | Party | Party returns to the caster's portal that was set previously by Set Portal. |
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Sane Mind | 12 | Thrown | Ally | Reduces/cures insanity |
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Set Portal | 30* | Short | Caster | Caster declares a new portal position that may be returned to when he/she casts Return to Portal. |
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Summon Elemental | 12 | Extended | Point in 3D space | Caster conjures an elemental from either Fire, Water, Air or Earth. Each caster can only maintain one elemental at a time. |
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Toxic Cloud | 8 | Long | Radius | 1 - 4 points of Air damage May inflict nausea, poisoning, or unconsciousness |
Spell Level 6
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Banish | 10 | Long | All Enemies | 3 - 27 points of Magical damage Only effective vs. undead, demonic, or summoned creatures |
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Blizzard | 12 | Thrown | Cone | 2 - 18 points of Water damage May inflict blindness |
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Boiling Blood | 12 | Long | Creature | 2 - 38 points of Fire damage If killed, victim explodes injuring additional enemies |
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Draining Cloud | 10 | Long | Radius | 1 - 5 points of Magical damage Cloud drains Health, Stamina, and Spell Points |
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Firestorm | 12 | Long | Radius | 2 - 8 points of Fire damage |
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Lifesteal | 12 | Thrown | Creature | 4 - 16 points of Magical damage The most wounded party member receives in health the damage the victim received |
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Lightning | 12 | Thrown | Cone | 2 - 16 points of Fire damage |
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Might to Magic | 12 | Thrown | Creature | 3 - 27 points of Magical damage The most magically drained party member receives in spell points the damage the victim received |
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Pandemonium | 12 | Long | All Enemies | May inflict fear or insanity |
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Prismic Ray | 10 | Thrown | Cone | May inflict multitudinous conditions |
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Quicksand | 15 | Long | Radius | May kill creatures instantly |
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Resurrection | 30* | Extended | Ally | Attempts to restore life to a dead character |
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Turncoat | 12 | Thrown | Creature | Attempts to change the loyalties of an enemy |
Spell Level 7
Spellbook | Element | Spell Name | SP | Range | Target | Effect |
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Asphyxiation | 20 | Long | All Enemies | May kill creatures instantly |
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Cerebral Hemorrhage | 12 | Long | Creature | 2 - 48 points of Mental damage May inflict insanity |
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Concussion | 12 | Long | Creature | 2 - 48 points of Mental damage May inflict unconsciousness |
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Death Cloud | 20 | Long | Radius | May kill creatures instantly |
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Death Wish | 20 | Long | All Enemies | May kill creatures instantly |
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Earthquake | 18 | Long | All Enemies | 3 - 21 points of Earth damage |
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Falling Stars | 16 | Long | All Enemies | 2 -16 points of Earth damage |
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Mind Flay | 18 | Long | All Enemies | 3 - 21 points of Mental damage |
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Nuclear Blast | 18 | Long | All Enemies | 3 - 21 points of Fire damage |
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Prismic Chaos | 15 | Long | All Enemies | May inflict multitudinous conditions |
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Restoration | 16 | Thrown | Ally | Heal 8 - 64 Health / spell level and attempts to cure every condition excepting Death and Life Drain |
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Tsunami | 15 | Thrown | Cone | 3 - 27 points of Water damage |