Version 2.2— This is a bug-fix version, which addresses the issues and slight unbalances still present in version 2.1.
Version 3.0— Removes the class change system, and replaces it with 12 different classes, which are selectable from the start of the adventure. This will make the game play quite differently, and may breath yet new life into the GBA port of Final Fantasy.
The Weapons, Armor, and Spell listings have been updated, and may be configured to show v3.0 (as well as previous) data.
]]>April has been a fairly productive month. I’ve released the fifth revision of the Wizardry 1st Trilogy mod. As I have continued to play it and document the changes (more on that later), I have tightened things up, streamlined a few more things, and most recently, increased the range of values for character attributes. This will likely be the final update, until I come up with a change worthy of an increment in version. Man, would it be nice to come up with a Item Property dialogue for items… that kind of thing might be over my head, though.
I also just released version 1.1 of Ludmeister’s Wizards and Warriors mod. As many issues as this game may suffer from, it is just fun. I have succeeded in attaching the WinDBG debugger to the game while it was running, and managed to modify a few key aspects related to skill development. I also incrementally increased the spawn rate for the monsters (though Seldom is still not too often). Set the game to “Often” for a real good challenge .
April has also seen a few site updates. Mostly I’ve been hard at work with getting the information pages up for my mod of Wizardry 1st Trilogy: Story of Llylgamyn. Check out the new pages dedicated to Characters, Magic, Items, and Monsters!
]]>