FF5a Custom Classes mod— Classes Listed: All
Knight
Conferred by the Wind Crystal
Passive abilities: Cover
Primary ability: !Attack
Abilities Learned by level
Level 1: Cover — 10 ABP
Level 2: !Guard — 25 ABP
Level 3: Equip Shields — 45 ABP
Level 4: Two-Handed — 80 ABP
Level 5: Equip Armor — 120 ABP
Level 6: Equip Sword — 220 ABP
500 Ability points needed to master Knight
Monk
Conferred by the Water Crystal
Passive abilities: Vigilance, Barehanded, Counter
Primary ability: !Kick
Abilities Learned by level
Level 1: !Store — 15 ABP
Level 2: Vigilance — 50 ABP
Level 3: !Image — 40 ABP
Level 4: Barehanded — 100 ABP
Level 5: !Chakra — 60 ABP
Level 6: Counter — 150 ABP
Level 7: HP +30% — 240
ABP
655 Ability points needed to master Monk
Thief
Conferred by the Wind Crystal
Passive abilities: Sprint, Find Passages, Dual Wield
Primary ability: !Steal
Abilities Learned by level
Level 1: Sprint — 10 ABP
Level 2: !Flee — 20 ABP
Level 3: !Steal — 40 ABP
Level 4: Find Passages — 60 ABP
Level 5: Artful Dodger — 120 ABP
Level 6: !Mug — 150 ABP
Level 7: Dual Wield — 350
ABP
750 Ability points needed to master Thief
Dragoon
Conferred by the Wind Crystal
Primary ability: !Jump
Abilities Learned by level
Level 1: !Jump — 30 ABP
Level 2: !Lance — 170 ABP
Level 3: Equip Spears — 200 ABP
400 Ability points needed to master Dragoon
Ninja
Conferred by the Fire Crystal at Karnak Castle
Passive abilities: Dual Wield, First Attack
Primary ability: !Attack
Abilities Learned by level
Level 1: !Throw — 10 ABP
Level 2: !Smoke — 15 ABP
Level 3: Dual Wield — 75 ABP
Level 4: First Attack — 150 ABP
Level 5: !Iainuki — 350 ABP
600 Ability points needed to master Ninja
Samurai
Conferred by the Fire Crystal at Chocobo Forest
Passive abilities: Shirahadori
Primary ability: !Iainuki
Abilities Learned by level
Level 1: !Mineuchi — 25 ABP
Level 2: Shirahadori — 35 ABP
Level 3: !Lance — 160 ABP
Level 4: Equip Katanas — 140 ABP
Level 5: !X-Fight — 390 ABP
750 Ability points needed to master Samurai
Berserker
Conferred by the Fire Crystal at Karnak Castle
Passive abilities: Berserk
Primary ability: !Attack
Abilities Learned by level
Level 1: Berserk — 40 ABP
Level 2: Equip Axes — 210 ABP
250 Ability points needed to master Berserker
Ranger
Conferred by the Water Crystal
Passive abilities: Find Pits, Vigilance
Primary ability: !Aim
Abilities Learned by level
Level 1: !Animals — 15 ABP
Level 2: !Aim — 45 ABP
Level 3: Equip Bows — 135 ABP
Level 4: Long Reach — 405 ABP
600 Ability points needed to master Ranger
Mystic Knight
Conferred by the Water Crystal
Passive abilities: Magic Shell
Primary ability: !Spellblade Lv. 6
Abilities Learned by level
Level 1: !Spellblade Lv. 1 — 10 ABP
Level 2: !Spellblade Lv. 2 — 30 ABP
Level 3: !Spellblade Lv. 3 — 70 ABP
Level 4: !Spellblade Lv. 4 — 100 ABP
Level 5: !Spellblade Lv. 5 — 150 ABP
Level 6: !Spellblade Lv. 6 — 240 ABP
Level 7: EXP Up — 360
ABP
960 Ability points needed to master Mystic Knight
White Mage
Conferred by the Wind Crystal
Primary ability: !White Lv. 6
Abilities Learned by level
Level 1: !White Lv. 1 — 15 ABP
Level 2: !White Lv. 2 — 25 ABP
Level 3: !White Lv. 3 — 60 ABP
Level 4: !White Lv. 4 — 80 ABP
Level 5: !White Lv. 5 — 220 ABP
Level 6: !White Lv. 6 — 300 ABP
Level 7: ABP Up — 300
ABP
1000 Ability points needed to master White Mage
Black Mage
Conferred by the Wind Crystal
Primary ability: !Black Lv. 6
Abilities Learned by level
Level 1: !Black Lv. 1 — 20 ABP
Level 2: !Black Lv. 2 — 30 ABP
Level 3: !Black Lv. 3 — 70 ABP
Level 4: !Black Lv. 4 — 100 ABP
Level 5: MP +30% — 150 ABP
Level 6: !Black Lv. 5 — 200 ABP
Level 7: !Black Lv. 6 — 350
ABP
920 Ability points needed to master Black Mage
Time Mage
Conferred by the Wind Crystal
Primary ability: !Time Lv. 6
Abilities Learned by level
Level 1: !Time Lv. 1 — 10 ABP
Level 2: !Time Lv. 2 — 30 ABP
Level 3: !Time Lv. 3 — 50 ABP
Level 4: !Time Lv. 4 — 110 ABP
Level 5: Equip Rods — 100 ABP
Level 6: !Time Lv. 5 — 150 ABP
Level 7: !Time Lv. 6 — 250
ABP
700 Ability points needed to master Time Mage
Summoner
Conferred by the Wind Crystal
Primary ability: !Summon Lv. 5
Abilities Learned by level
Level 1: !Summon Lv. 1 — 25 ABP
Level 2: !Call — 50 ABP
Level 3: !Summon Lv. 2 — 75 ABP
Level 4: !Summon Lv. 3 — 150 ABP
Level 5: !Summon Lv. 4 — 250 ABP
Level 6: !Summon Lv. 5 — 450 ABP
1000 Ability points needed to master Summoner
Blue Mage
Conferred by the Wind Crystal
Passive abilities: Magic Shell, Learning
Primary ability: !Blue
Abilities Learned by level
Level 1: Magic Shell — 5 ABP
Level 2: Learning — 25 ABP
Level 3: !Blue — 70 ABP
Level 4: !View — 200 ABP
300 Ability points needed to master Blue Mage
Red Mage
Conferred by the Water Crystal
Primary ability: !Red Lv. 4
Abilities Learned by level
Level 1: !Red Lv. 2 — 40 ABP
Level 2: !Red Lv. 3 — 100 ABP
Level 3: !Red Lv. 4 — 160 ABP
Level 4: !X-Magic — 500 ABP
800 Ability points needed to master Red Mage
Beastmaster
Conferred by the Fire Crystal at Karnak Castle
Primary ability: !Catch
Abilities Learned by level
Level 1: !Calm — 10 ABP
Level 2: !Control — 50 ABP
Level 3: Equip Whips — 100 ABP
Level 4: !Catch — 200 ABP
360 Ability points needed to master Beastmaster
Chemist
Conferred by the Water Crystal
Passive abilities: Pharmacology
Primary ability: !Drink
Abilities Learned by level
Level 1: Pharmacology — 25 ABP
Level 2: !Mix — 40 ABP
Level 3: !Drink — 45 ABP
Level 4: !Recover — 140 ABP
Level 5: !Revive — 350 ABP
600 Ability points needed to master Chemist
Geomancer
Conferred by the Earth Crystal
Passive abilities: Find Pits, Light Step
Primary ability: !Gaia
Abilities Learned by level
Level 1: !Gaia — 50 ABP
Level 2: Find Pits — 100 ABP
Level 3: Light Step — 150 ABP
300 Ability points needed to master Geomancer
Bard
Conferred by the Wind Crystal
Primary ability: !Sing
Abilities Learned by level
Level 1: !Hide — 25 ABP
Level 2: Equip Harps — 75 ABP
Level 3: !Sing — 100 ABP
200 Ability points needed to master Bard
Dancer
Conferred by the Wind Crystal
Primary ability: !Dance
Abilities Learned by level
Level 1: !Flirt — 25 ABP
Level 2: !Dance — 50 ABP
Level 3: Equip Ribbon — 175 ABP
250 Ability points needed to master Dancer
Necromancer
Conferred by the Earth Crystal
Primary ability: !Dark Arts Lv. 5
Abilities Learned by level
Level 1: !Oath — 30 ABP
Level 2: !Dark Arts Lv. 1 — 60 ABP
Level 3: !Dark Arts Lv. 2 — 90 ABP
Level 4: !Dark Arts Lv. 3 — 150 ABP
Level 5: !Dark Arts Lv. 4 — 300 ABP
Level 6: !Dark Arts Lv. 5 — 450 ABP
Level 7: Undead — 120
ABP
1200 Ability points needed to master Necromancer
Oracle
Conferred by the Earth Crystal
Primary ability: !Condemn
Abilities Learned by level
Level 1: !Condemn — 50 ABP
Level 2: !Predict — 100 ABP
Level 3: ABP Up — 300 ABP
Level 4: Read Ahead — 600 ABP
1050 Ability points needed to master Oracle
Cannoneer
Conferred by the Fire Crystal at Chocobo Forest
Primary ability: !Open Fire
Abilities Learned by level
Level 1: !Open Fire — 80 ABP
Level 2: !Combine — 120 ABP
Level 3: !Zeninage — 600 ABP
800 Ability points needed to master Cannoneer
Gladiator
Conferred by the Earth Crystal
Primary ability: !Finisher
Abilities Learned by level
Level 1: Lure — 50 ABP
Level 2: !Finisher — 100 ABP
Level 3: !X-Fight — 300 ABP
Level 4: !Bladeblitz — 750 ABP
1200 Ability points needed to master Gladiator
Mime
Conferred by the Water Crystal in the Sunken Tower of Walse
Primary ability: !Mimic
Abilities Learned by level
Level 1: !Mimic — 500 ABP
500 Ability points needed to master Mime
Freelancer
Initial class
Primary ability: !Attack
Abilities Learned by level
0 Ability points needed to master Freelancer