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Final Fantasy 1 GBA

FF5a Custom Classes mod— Classes Listed: All

Knight

Conferred by the Wind Crystal

Passive abilities: Cover

Primary ability: !Attack

Abilities Learned by level

Level 1: Cover — 10 ABP
Level 2: !Guard — 25 ABP
Level 3: Equip Shields — 45 ABP
Level 4: Two-Handed — 80 ABP
Level 5: Equip Armor — 120 ABP
Level 6: Equip Sword — 220 ABP

500 Ability points needed to master Knight

Monk

Conferred by the Water Crystal

Passive abilities: Vigilance, Barehanded, Counter

Primary ability: !Kick

Abilities Learned by level

Level 1: !Store — 15 ABP
Level 2: Vigilance — 50 ABP
Level 3: !Image — 40 ABP
Level 4: Barehanded — 100 ABP
Level 5: !Chakra — 60 ABP
Level 6: Counter — 150 ABP
Level 7: HP +30% — 240 ABP

655 Ability points needed to master Monk

Thief

Conferred by the Wind Crystal

Passive abilities: Sprint, Find Passages, Dual Wield

Primary ability: !Steal

Abilities Learned by level

Level 1: Sprint — 10 ABP
Level 2: !Flee — 20 ABP
Level 3: !Steal — 40 ABP
Level 4: Find Passages — 60 ABP
Level 5: Artful Dodger — 120 ABP
Level 6: !Mug — 150 ABP
Level 7: Dual Wield — 350 ABP

750 Ability points needed to master Thief

Dragoon

Conferred by the Wind Crystal

Primary ability: !Jump

Abilities Learned by level

Level 1: !Jump — 30 ABP
Level 2: !Lance — 170 ABP
Level 3: Equip Spears — 200 ABP

400 Ability points needed to master Dragoon

Ninja

Conferred by the Fire Crystal at Karnak Castle

Passive abilities: Dual Wield, First Attack

Primary ability: !Attack

Abilities Learned by level

Level 1: !Throw — 10 ABP
Level 2: !Smoke — 15 ABP
Level 3: Dual Wield — 75 ABP
Level 4: First Attack — 150 ABP
Level 5: !Iainuki — 350 ABP

600 Ability points needed to master Ninja

Samurai

Conferred by the Fire Crystal at Chocobo Forest

Passive abilities: Shirahadori

Primary ability: !Iainuki

Abilities Learned by level

Level 1: !Mineuchi — 25 ABP
Level 2: Shirahadori — 35 ABP
Level 3: !Lance — 160 ABP
Level 4: Equip Katanas — 140 ABP
Level 5: !X-Fight — 390 ABP

750 Ability points needed to master Samurai

Berserker

Conferred by the Fire Crystal at Karnak Castle

Passive abilities: Berserk

Primary ability: !Attack

Abilities Learned by level

Level 1: Berserk — 40 ABP
Level 2: Equip Axes — 210 ABP

250 Ability points needed to master Berserker

Ranger

Conferred by the Water Crystal

Passive abilities: Find Pits, Vigilance

Primary ability: !Aim

Abilities Learned by level

Level 1: !Animals — 15 ABP
Level 2: !Aim — 45 ABP
Level 3: Equip Bows — 135 ABP
Level 4: Long Reach — 405 ABP

600 Ability points needed to master Ranger

Mystic Knight

Conferred by the Water Crystal

Passive abilities: Magic Shell

Primary ability: !Spellblade Lv. 6

Abilities Learned by level

Level 1: !Spellblade Lv. 1 — 10 ABP
Level 2: !Spellblade Lv. 2 — 30 ABP
Level 3: !Spellblade Lv. 3 — 70 ABP
Level 4: !Spellblade Lv. 4 — 100 ABP
Level 5: !Spellblade Lv. 5 — 150 ABP
Level 6: !Spellblade Lv. 6 — 240 ABP
Level 7: EXP Up — 360 ABP

960 Ability points needed to master Mystic Knight

White Mage

Conferred by the Wind Crystal

Primary ability: !White Lv. 6

Abilities Learned by level

Level 1: !White Lv. 1 — 15 ABP
Level 2: !White Lv. 2 — 25 ABP
Level 3: !White Lv. 3 — 60 ABP
Level 4: !White Lv. 4 — 80 ABP
Level 5: !White Lv. 5 — 220 ABP
Level 6: !White Lv. 6 — 300 ABP
Level 7: ABP Up — 300 ABP

1000 Ability points needed to master White Mage

Black Mage

Conferred by the Wind Crystal

Primary ability: !Black Lv. 6

Abilities Learned by level

Level 1: !Black Lv. 1 — 20 ABP
Level 2: !Black Lv. 2 — 30 ABP
Level 3: !Black Lv. 3 — 70 ABP
Level 4: !Black Lv. 4 — 100 ABP
Level 5: MP +30% — 150 ABP
Level 6: !Black Lv. 5 — 200 ABP
Level 7: !Black Lv. 6 — 350 ABP

920 Ability points needed to master Black Mage

Time Mage

Conferred by the Wind Crystal

Primary ability: !Time Lv. 6

Abilities Learned by level

Level 1: !Time Lv. 1 — 10 ABP
Level 2: !Time Lv. 2 — 30 ABP
Level 3: !Time Lv. 3 — 50 ABP
Level 4: !Time Lv. 4 — 110 ABP
Level 5: Equip Rods — 100 ABP
Level 6: !Time Lv. 5 — 150 ABP
Level 7: !Time Lv. 6 — 250 ABP

700 Ability points needed to master Time Mage

Summoner

Conferred by the Wind Crystal

Primary ability: !Summon Lv. 5

Abilities Learned by level

Level 1: !Summon Lv. 1 — 25 ABP
Level 2: !Call — 50 ABP
Level 3: !Summon Lv. 2 — 75 ABP
Level 4: !Summon Lv. 3 — 150 ABP
Level 5: !Summon Lv. 4 — 250 ABP
Level 6: !Summon Lv. 5 — 450 ABP

1000 Ability points needed to master Summoner

Blue Mage

Conferred by the Wind Crystal

Passive abilities: Magic Shell, Learning

Primary ability: !Blue

Abilities Learned by level

Level 1: Magic Shell — 5 ABP
Level 2: Learning — 25 ABP
Level 3: !Blue — 70 ABP
Level 4: !View — 200 ABP

300 Ability points needed to master Blue Mage

Red Mage

Conferred by the Water Crystal

Primary ability: !Red Lv. 4

Abilities Learned by level

Level 1: !Red Lv. 2 — 40 ABP
Level 2: !Red Lv. 3 — 100 ABP
Level 3: !Red Lv. 4 — 160 ABP
Level 4: !X-Magic — 500 ABP

800 Ability points needed to master Red Mage

Beastmaster

Conferred by the Fire Crystal at Karnak Castle

Primary ability: !Catch

Abilities Learned by level

Level 1: !Calm — 10 ABP
Level 2: !Control — 50 ABP
Level 3: Equip Whips — 100 ABP
Level 4: !Catch — 200 ABP

360 Ability points needed to master Beastmaster

Chemist

Conferred by the Water Crystal

Passive abilities: Pharmacology

Primary ability: !Drink

Abilities Learned by level

Level 1: Pharmacology — 25 ABP
Level 2: !Mix — 40 ABP
Level 3: !Drink — 45 ABP
Level 4: !Recover — 140 ABP
Level 5: !Revive — 350 ABP

600 Ability points needed to master Chemist

Geomancer

Conferred by the Earth Crystal

Passive abilities: Find Pits, Light Step

Primary ability: !Gaia

Abilities Learned by level

Level 1: !Gaia — 50 ABP
Level 2: Find Pits — 100 ABP
Level 3: Light Step — 150 ABP

300 Ability points needed to master Geomancer

Bard

Conferred by the Wind Crystal

Primary ability: !Sing

Abilities Learned by level

Level 1: !Hide — 25 ABP
Level 2: Equip Harps — 75 ABP
Level 3: !Sing — 100 ABP

200 Ability points needed to master Bard

Dancer

Conferred by the Wind Crystal

Primary ability: !Dance

Abilities Learned by level

Level 1: !Flirt — 25 ABP
Level 2: !Dance — 50 ABP
Level 3: Equip Ribbon — 175 ABP

250 Ability points needed to master Dancer

Necromancer

Conferred by the Earth Crystal

Primary ability: !Dark Arts Lv. 5

Abilities Learned by level

Level 1: !Oath — 30 ABP
Level 2: !Dark Arts Lv. 1 — 60 ABP
Level 3: !Dark Arts Lv. 2 — 90 ABP
Level 4: !Dark Arts Lv. 3 — 150 ABP
Level 5: !Dark Arts Lv. 4 — 300 ABP
Level 6: !Dark Arts Lv. 5 — 450 ABP
Level 7: Undead — 120 ABP

1200 Ability points needed to master Necromancer

Oracle

Conferred by the Earth Crystal

Primary ability: !Condemn

Abilities Learned by level

Level 1: !Condemn — 50 ABP
Level 2: !Predict — 100 ABP
Level 3: ABP Up — 300 ABP
Level 4: Read Ahead — 600 ABP

1050 Ability points needed to master Oracle

Cannoneer

Conferred by the Fire Crystal at Chocobo Forest

Primary ability: !Open Fire

Abilities Learned by level

Level 1: !Open Fire — 80 ABP
Level 2: !Combine — 120 ABP
Level 3: !Zeninage — 600 ABP

800 Ability points needed to master Cannoneer

Gladiator

Conferred by the Earth Crystal

Primary ability: !Finisher

Abilities Learned by level

Level 1: Lure — 50 ABP
Level 2: !Finisher — 100 ABP
Level 3: !X-Fight — 300 ABP
Level 4: !Bladeblitz — 750 ABP

1200 Ability points needed to master Gladiator

Mime

Conferred by the Water Crystal in the Sunken Tower of Walse

Primary ability: !Mimic

Abilities Learned by level

Level 1: !Mimic — 500 ABP

500 Ability points needed to master Mime

Freelancer

Initial class

Primary ability: !Attack

Abilities Learned by level

0 Ability points needed to master Freelancer